Donkey Kong Country 2: Diddy's Kong Quest (SNES) Soft recommendation, it isn't terrible, but there are other games that are more worthy of your time.ĥ. The only upside is that the story is pretty good, there are a couple of twists, and the ending is relatively nice. Even the combat in the game is sort of confusing and disappointing. Game is overall kind of disappointing if you put it to that comparison. This is like a baby's first metroidvania.
There is no back tracking, upgrades don't really exist, the game is largely linear, there is hardly an overworld, none of the areas interconnect, there's no map, equipment needed to access new areas are just given to you. Calling this game a metroidvania is being lenient with the term. The game also has no map of any kind, so back tracking to find stuff just isn't reasonable. intuitive, I really can't explain it any better than that. There is also a cannon mini-game, which is optional, that is frustrating in that the controls for it aren't. Both Up on the D-pad/Stick jumps and the jump button, so if you press jump and then up and jump, Owlboy will throw out his wings to fly and then immediately put them away and fall.
The controls of this game can be quite frustrating, particularly if you are a Smash player who doesn't use tap jump. Writing this up well after I finished the game. I'm still doing the intro to this game, but holy fuck does everybody hate this guy. Rating: Recommended, it's a retro staple. Hopefully 2 and 3 can keep my attention better, but I find that linear platformer games generally lose my interest pretty quickly. I did take a lot of breaks because I was getting sorta bored with the game. So I started it up a couple of days ago and beat it over the course of two evenings. I've been having the urge to play the old DKC games, and for sure I only know that I've beaten DKC1 before, I can't recall on DKC2 and I know for a fact that I've never beaten DKC3 because of my brother. There's no permadeath aspect to this game, but I imagine if you die you lose a lot of resources and money. Upgrading yourself requires money and resources, so you have to manage keeping some resources for upgrades and selling what you don't need. Town and shop is pure money, upgrading town gives you new shops to buy from and upgrading your shop provides you manners of earning more money or improving yourself.
The money you earn can be used to upgrade the town, your shop, or you. When you exit the dungeon you can go and open up your shop and sell what you collected in the dungeon. The game does provide you a way to gain cash inside the dungeon, but it isn't efficient. You exit the dungeon using a teleport device, but it costs money to leave, so you have to make sure you enter the dungeon with enough money to teleport out or you might wind up screwed. The dungeons are procedurally generated every time you enter, but I think when you die you just exit the dungeon having lost what you've collected and maybe your money, idk, I've yet to die with anything. I'd consider this game rogue-ish or rogue-lite. It's part Link's Awakening and part Harvest Moon with a little Binding of Isaac. I was in the mood to play another Metroidvania game, so I started up Salt and Sanctuary, but I kinda wasn't feeling a Dark Souls metroidvania, so I abandoned it for the time being. because it sucks.ĭecided to jump into this and I'm not sure why. Made my wife pretty angry because she really likes this game, but I can't stand it because of that. At that point I decided I was done with the game and just beat it about 15 minutes later, complaining the entire time.
I looked online and every response with an answer said that the answer to the puzzle isn't in the game and that you just have to trial and error until you get it right. Game isn't terrible per se, but I just wasn't into it and then I got to a point where there was a puzzle to complete and I couldn't find the answer.
Metal Gear Solid V: The Phantom Pain (PS4).Final Fantasy XV: Episode Prompto (PS4).Final Fantasy XV: Episode Gladiolus (PS4).Monster Boy and the Cursed Kingdom (NS).